Each of the Realms of Thardferr have their own
political system. Most Realms are predominately one race, or at least
one race holds the political leadership. This is not true in Ruch,
or in the case of the halflings of Thardferr.
The halflings do not
have a Realm of their own, and have never had a Realm of their own. They have
always lived
amongst the cultures of other races. In all Realms other than Edilar,
there are halflings, with most found in the lowlands of Ruch and within
the Central Plains of Thardferr that stretch over the borders of Alderd,
Lithar, Khardfee and Tuth.
These pages will give you some information about each Realm and its government. Only some of the basics are given, since the intricacies of political interaction between the Realms can change over time.
| All Realms | General Confederation Hierarchy |
| Alderd | Gnome kingdom of south-central Thardferr |
| Edilar | Elven realm of southeastern Thardferr |
| Khardfee | Dwarven kingdom of southwestern Thardferr |
| Lithar | Human kingdom of northwestern Thardferr |
| Ruch - Goblins | Goblin city states in north-central Thardferr |
| Ruch - Orcs | Orcish clan territories in northeastern Thardferr |
| Tuth | Human kingdom of north-central Thardferr |
This page last modified on 02/12/2001 .