Brotherhood Games
(The games have been put on permanent hold status because of the elven dificulties and the disolution of the Norben Brotherhood.)

Events and Games
  These games, contests and mental competitions are being organized and presented by members of the Norben Brotherhood (a guild for the elves of Thardferr) with the help of The Watchers of Twilight (a traders's guild), the New Order of the Ages and the Order of Concorde (an order of peace minded individuals).  These three Guilds have united in trying to bring peace to all the Six Realms of Thardferr and to bring to you a means to see that we are all much the same and all enjoy the same things.

  The events will be held over ten scheduled sessions.  You should allow for this when entering events since being in too many events will hamper your performance and tire you in the future events to be held in following days.  No one will be allowed to participate in more than 10 Physical events but you may participate in all the others that are planned.  If an event does not have at least 10 official participants then no prize will be rewarded for that event.

  Our hopes are to hold Games for each races of Thardferr and then have a multi-racial contest of the champions of each race.  Though the competition is not open to all we would like to invite you to come and view these games, trade, make friends, wager and enjoy.
____________________________________________________________________________

PHYSICAL COMPETITION
1 20 mile Marathon                  7 Javelin throw
2 1 mile run                              8 Hammer throw
3 100 Meter run                        9 Archery
4 100 meter hurdles                10 400 meter Swim
5 Long jump                            11 ½ mile Swim
6 High jump                            12 Weight lifting

MENTAL COMPETITION            COMBINATION COMPETITION
20 General Knowledge                   30 Wrestling
21 Mathematics                               31 Dance
22 Decipher cryptograms                32 Gymnastics
23 Mechanical puzzles                    33 Horse race
24 Magical Knowledge                   34 Pole vault
25 Riddles                                       35 Perceptual Acuity

SPECIAL COMPETITION
40 Challenge Course
____________________________________________________________________________

Schedule           Morning                       Noon                 Afternoon             Evening

Session One:     Wrestling(Pre)             ½ mile Swim     Weight lifting       Mechanical puzzles
Session Two:    100 Meter run (pre)      Long jump         Perceptual Acuity
Session Three:  Wrestling(cont)             Hurdles (Pre)    Pole vault            Decipher cryptograms
Session Four:    100 Meter (Fin)            High jump          Gymnastics          Mathematics
Session Five:     Free Breakfast             Festival day        Brotherhood Repast
Session Six:      20 mile Marathon         Archery (Pre)      Dance                  Riddles
Session Seven:  Hurdles (Fin)               400 meter Swim  Javelin throw       General Knowledge
Session Eight:   Wrestling (Fin)             1 mile run            Hammer throw     Magical Knowledge
Session Nine:    Horse race                    Archery (Fin)      Challenge Course
Session Ten:     Awards Ceremonies
____________________________________________________________________________

EVENT DESCRIPTIONS

PHYSICAL COMPETITIONS

1 20 mile Marathon The 20 Mile Marathon is a test of physical fitness and endurance.  Those not in their physical peak may have trouble with this event.

2 1 mile run   The one mile run will also be a  test of endurance and physical fitness.  it will be held in heats of three participants with the winner of each race going to the next level of competition.  The race participants will be randomly selected for each heat.  A runners skill will be helpful though any lack of peak health will make this event harder.

3 100 Meter run   The 100 meter foot races will be held in heats of three randomly selected participants.  The Speed of the participant is the most highly deciding factor in this race.  Strength will give some help in the event though if you are out of shape you may find you are hindered a bit here.

4 100 meter hurdles  The 100 meter hurdles will be held in heats of three randomly selected participants.  This event tests agility as well as speed.  Handling the jumps will be crucial in a good showing here.  Strength is an additional quality that may give you an edge.

5 Long jump   Strength and the ability to jump well will decide the winner of the long jump competition.  An out of shape participant will find it more difficult to compete.

6 High jump   Strength and the ability to jump well will decide the winner of the high jump competition.  An out of shape participant will find it more difficult to compete.  Poor aim and perception could weaken your ability here.

7 Javelin throw   Skill with javelin or spear will help in the javelin throw.  Strength is a deciding factor as well though you also need to be able to aim your throw for best effect.

8 Hammer throw   Skill with war hammer or hand axe will help in the hammer throw.  Strength is a deciding factor as well though you also need to be able to aim your throw for best effect.

9 Archery 50 - 180 yards The Archery contest will be  at three different distances; 50, 1oo and 180 yards.  Skill with the composite short bow will give you a good edge.  This is the official bow type that will be used.  The bows will be provided by the Event Managers and have all been tested and made by the same bowyer to provide equal opportunity to all participants.  Any additional skill or lack there of with a bow will help of hinder you in this event.  Your experience as an archer will help as well.

10 400 meter Swim   Strength is the most important thing for the 400 meter swim.  Inherent fast or slow participants will see a difference in their performance.  obviously you must be proficient in swimming to enter this event.

11 ½ mile Swim   The half mile swim will test endurance and strength.  Inherent fast or slow participants will see a difference in their performance.  If you are out of shape you may be hindered  in this event.

12 Weight lifting   Pure test of the participants strength.
 

MENTAL COMPETITIONS

20 General Knowledge  This event will test the general knowledge of the participant.  Any esoteric or special education could aid in the test.  Those with Fantastic memories or exceptional knowledgeable of the workings of the world will be good in this event.

21 Mathematics   Those that work with numbers and are very knowledgeable will find this event right up their alley.  Musicians will find the connection between number patterns and musical scales beneficial.

22 Decipher cryptograms  This series of tests will have you figuring our patterns and codes as well as putting random shapes together to copy given patterns.  Those with language skills, artistic ability or gaming skills will find this event amusing.  A good education wouldn't hurt, either.

23 Mechanical puzzles This event will test your ability to manipulate small and tangled objects.  those good at fine hand motor control or the ability to discern variations on an object will find these puzzles relatively easy.

24 Magical Knowledge  This event will not test your power or ability to cast a spell.  the event is only to test your knowledge of magic and it's workings.  Any skill or ability, including experience, will help you in the test.

25 Riddles    This series of riddles must be answered by all the participants of this event.  wise and intelligent  people will be better at this than others but even the average thinker could get lucky.

COMBINATION COMPETITION

30 Wrestling  This wrestling event will be between two randomly selected participants, the winner going on to the next level of competition.  Strength and Agility will be the most important factor but experience in fighting, relative size and any ability to hold and throw your own body weight will help.

31 Dance    The dance competition will be a single dance exhibition.  the music and props must be provided by the performer, though a group of musicians will be on hand to play the music.  Agility and presentation will be most deciding in this event.

32 Gymnastics  The gymnastic competition will test your ability to control the movements and overall strength of your body.  Dexterity and other skills that provide effective maneuvering will aid you in this event.  Out of shape individuals may find some difficulty in this event.

33 Horse race   The horse race will consist a 3/4 mile track in an oval with two short jumps for the horse to be controlled through.  The ability to handle and ride a horse are necessary to compete in the race.  You may bring your own mount or a typical healthy riding horse will be provided.

34 Pole vault   The pole vault twill test your strength and dexterity as you try to propel yourself over different heights.  The skills of acrobatic control and high Strength will help.  Those that are capable of good balance and ability to get themselves to high places quickly will find this event easier.

35 Perceptual Acuity  The perceptual acuity test will gauge your ability to use all your senses.  A special area and building are being prepared for you to make your way through.  You will have to find your way through a maze filled with possible short cuts , non-injuring traps and clues to get you through the quickest way.   The amount of information and the speed at which you are able to collect it will give you the best score.   Those with any skills that aid in perception will be best at this event. Many skills dealing with perception may give you an edge.
 

SPECIAL COMPETITION

40 Challenge Course The challenge course is being built over a 100 acre area.  You should be proficient at swimming, climbing or mountaineering to be able to participate, but there are ways to get by the areas that would make this necessary if you are wise enough or smart enough to discern them..  The course will take you through underbrush and over cliffs.  You will have to make your way through the limbs of trees and swing by ropes to make your way through the most efficiently.  At one point a horse will be provided for a short distance to cover from one area to the next or you can choose to run if you would like through a slightly shorter route.  Your choice or route is not clearly marked and you must find your way from destination to destination.  As long as you are seen at each destination then you will receive a score.  This is not for the light of heart.  The best course needs intelligence and common sense.  Wisdom may make up for lack of natural strength or dexterity.
____________________________________________________________________________
The Mechanics

  Each event in which you participate will be scored by the average of three rolls of 3d6.  These rolls will be checked against certain Attributes that have been modified by your characters skills and abilities.  Modifiers add to your Characteristic before rolling.  Any roll of 18 will indicate an injury.  This will give you a -1 cumulatively per event you participate in till you are healed or one day of rest is spent per -3 cumulative negative modifier accumulated in this way.  Any roll of 3 will allow you to re-roll any one other roll you have made for the same event.  This would include a proficiency test  described below
  A modifier must have been reported on the application for it to apply and the characters will be checked by Abakar (the administrator of the DnD Online and Thardferr) to see if they have the characteristics,  perks and proficiencies they report.  Also flaws will be checked and modify any rolls if not reported.
  The top three best scores will be announced at a later time, with a description of the competition.  No prize will be awarded for an event unless there are at least 10 actual participants, not just applications.
  No one may for each physical event you enter after two on the same day you have a cumulative -1 to each roll.  Also a further -1 is given for each day after two that you perform in more than one event.  You may want to select which events you enter carefully so as to pace yourself. Mental competitions held in the evening do not add to this tiring factor.
  Any non-weapon proficiency that modifies the competition attempt is doubled if the proficiency check is either a rolled one or is 10 less than the Proficiency score.  If the roll is attempted and failed then you receive no modification bonus for that event.  The Proficiency test may be attempted for any of the three competition rolls but once missed it nullifies any modification for that Proficiency for any further rolls in that competition.
All three attempts will be saved for inspection of any who would like to see them.
____________________________________________________________________________
EVENT MODIFIERS

Code Event     Characteristic Checkr
Modifiers

PHYSICAL COMPETITIONS

1     20 mile Marathon           Con
Modifiers:  Endurance +5, Running +2, Fat -2, Slim -2, - Any negative hit point Adjustment
2     1 mile run                       Con
Modifiers:  Endurance +2, Running +4, Fat -2, Slim +1, Slow Perk -3, - Any negative hit point Adjustment
3     100 Meter run                 Dex
Modifiers:  Running +4, Fast Perk +1 to 3, Slow Perk -5, Fat -2, Slim +2, + Str Dam ADJ
4     100 meter hurdles           Dex
Modifiers:  Running +2, Jumping +2,  Slow Perk -4, Fat -2, Slim +1, Fast Perk +1 to 3,+ Str Dam ADJ
5     Long jump                       Str
Modifiers:  Jumping +3, Fat -2, - Any negative hit point Adjustment
6     High jump                       Str
Modifiers:  Jumping +3, Low Perception -1, Fat -2, - Any negative hit point Adjustment
7     Javelin throw                 (Str+ Dex)/2
Modifiers:  Javelin Weap Prof +4, Spear Weap. Prof +2, + Str Dam ADJ
8     Hammer throw                (Str+ Dex)/2
Modifiers:  War hammer Weap  Prof +4, Hand Axe Weap. Prof +2, + Str Dam ADJ
9     Archery 50 yards              Dex AC8
Modifiers:  + 20 - THACO
 Archery 100 yards                  Dex-2 AC5
Modifiers:  + 20 - THACO, Low Perception -1
 Archery 180 yards                  Dex-5 AC0
Modifiers:  + 20 - THACO, Low Perception -2
  (Each of the three shots must roll to hit before checking for placement on the target.
  A Composite Short Bow is used.  If no Bow Prof. Warrior -2, Wizard -5, Priest -3, Rogue -3
   If other bow is known then Warrior -1, Wizard -3, Priest -2, Rogue -2
  (Missile att Adj and specialization or All Weapon Bonus and All weapon penalty Perk
   or Specific weapon bonus is applied as a modification for Hammer, Javelin and Archery.
   Archery will be in three man heats, randomly picked, with the winner going to the next level of competition.)
10     400 meter Swim              Str
Modifiers:  Fast Perk +1 to 3,  Slow Perk -4, + Dex reac. adj.
11     ½ mile Swim                  (Str+ Con)/2
Modifiers:  Endurance +2, Slow Perk -3, Fat -2, Slim -1
12     Weight lifting                   Str
Modifiers:  + Str Dam ADJ,  +1 per 20 Exceptional Str (round down)

MENTAL COMPETITIONS

20     General Knowledge         Int
Modifiers:  Etiquette +1, Heraldry +1, Appraising +1, Animal Lore +1, Local History +3, Ancient History +2, Ancient Languages +1, Knowledge Perk +3, Fantastical Memory +2, Good Education +2, Alchemical Education +2
21     Mathematics                     Int
Modifiers:  Musical Instrument +1, Navigation +1, Engineering +4, Knowledge Perk +3, Good Education +2
22*     Decipher cryptograms    (Int+ Wis)/2
Modifiers:  Reading/Writing +5, Artistic Ability +1, Per 10% Read Language +1, Gaming +1,
Good Education +2, Unlucky -2
23*     Mechanical puzzles        (Int+ Dex)/2
Modifiers:  Gem Cutting +2, Unlucky -2, Per 10% Open Locks +1, Per 10% Find/Remove traps +1
24     Magical Knowledge          Int
Modifiers:  Spell craft +4, Religion +2, Astrology +1, Herbalism +2, Knowledge Perk +3,
25*     Riddles                           (Int+ Wis)/2
Modifiers:  None

Mental competitions do not a to the tiring events for the day or over multiple days.

COMBINATION COMPETITION

30     Wrestling                          (Str+ Dex)/2
Modifiers:  + Dex Reaction ADJ, + Str Dam ADJ, +1 per 20 Exceptional Str (round down), + 20 -THACO, Natural Fighting +3, Fat +2, Slim -4, Per 20% Climb walls +1
31     Dance                               (Dex+ Cha)/2
Modifiers:  Dancing +3
32     Gymnastics                       (Dex+ Dex+ Str)/3
Modifiers:  Dancing +1, Tumbling +4, Fat -2, Tightrope Walking +2, Jumping +1, Per 20% Climb walls +1
33     Horse race                        (Str+ Wis)/2
Modifiers:  Riding Land-based +5, Slim +2, Animal Handling +2, Fat -2,
Type of mount:  mule, pony and draft horse are -8,  hv war horse is -7, md war horse is -4,
Other description:  Nag -6, broken down -3, high-spirited +3, charger +6
34     Pole vault                          (Str+ Dex)/2
Modifiers:  Modifiers:  Tumbling +1, Tightrope Walking +1, Low Perception -1, Fat -2, Slim +2, + Str Dam ADJ, Per 20% Climb walls +1
35*     Perceptual Acuity            (Int+ Wis)/2
Modifiers:  Tracking +2, Weather Sense +1, Blind-Fighting +2, Low Perception -1, Perception Perk +1 or 2, Per 10 % Find/Remove traps +1, Direction Sense +1, Per 10% Hear Noise +1

SPECIAL COMPETITION

40     Challenge Course               (Int+ Wis+ Str+ Dex)/4
Modifiers:  Endurance +2, Running +2, Fat -2, Jumping +2, Tightrope walking +2, Tumbling +2, Rope use +2, Swimming +4, Per 20% Climb Walls +1, + Dex Reaction ADJ, + Str Dam ADJ, +1 per 20 Exceptional Str (round down), Tracking +2, Low Perception -1, Perception Perk +1 or 2, Animal Lore +1, Knowledge Perk +3

* Luck  Perk may be used to have best of five rolls.
Fast and Slow mod only for first roll.
Good role-playing while participating will give a further +1 modifier to the event and decide any ties that may occur.
____________________________________________________________________________

RACIAL MODIFIERS:
Humans are the base and get no modifiers.

Key:
 D=dwarves, E=elved, G=goblins, H=halflings, N=gnomes, O=orcs
The races will be placed with the modifier they will get for each event.
the modifiers are in this order:

Modifier                          +2         +1         -1          -2          -3

20 mile marathon-             O          E          --           H           N
1 mile                                --          O          E           H           N
100m sprint-                      O          E          --           H           N
hurdles-                             --          E          D           H, N      --
long jump-                         E          --          D, H       N          --
high jump-                         E          O, G      N, H      D           --
javelin throw-                   --          H          --           --           --
hammer throw-                  D          H          --           --           --
400m swim-                      --          --          H, G      --           D
1/2 mile swim-                  --          --          H, G      --           D
weight lifting-                    D          O          E           G, N      H

Knowledge-                       NONE
Mathematics-                     --          D, N     --           --           --
Decipher Cryptograms-     N          D          --           --           --
Mechanical Puzzles-          N          D, G     --           O           --
Magical Knowledge-         --          --          O           H           D
Riddles-                             NONE

Wrestling-                          G          O          E           G           --
Dance-                                E          G          O, D      --           --
Gymnastics-                       G          H          --           D           --
Horse Race-                       --          G          D           O           --
Pole Vault-                         O          --          --           H, N      D
Perceptual Acuity-              --          E          --           --          --

Challenge Course-             NONE